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做网站的公司主要做shm,名片seo什么意思,店面设计英文,佛山免费发布信息的网站TouchGFX的画布控件#xff0c;在使用相对较小的存储空间的同时保持高性能#xff0c;可提供平滑、抗锯齿效果良好的几何图形绘制。 TouchGFX 设计器中可用的画布控件#xff1a; LineCircleShapeLine Progress圆形进度条 存储空间分配和使用​ 为了生成反锯齿效果良好的…TouchGFX的画布控件在使用相对较小的存储空间的同时保持高性能可提供平滑、抗锯齿效果良好的几何图形绘制。 TouchGFX 设计器中可用的画布控件 LineCircleShapeLine Progress圆形进度条 存储空间分配和使用​ 为了生成反锯齿效果良好的复杂几何图形需要额外的存储空间。 为此CWR必须具有专门分配的存储缓冲区以便在渲染过程中使用。 CWR与TouchGFX的其余部分一样没有动态存储空间分配。 在TouchGFX Designer中可以在屏幕属性中重写画布缓冲区大小 需要的CWR存储空间的量取决于要在应用中绘制的最大图形大小。 但是您可以保留比最复杂形状所需内存空间更少的内存。 为了应对这种情况CWR将图形绘制分割成较小的帧缓存部分在这种情况下由于有时需要不止一次地渲染图像因此渲染时间稍长。 在模拟器模式下运行时可以更细致地查看存储空间消耗并进行微调。 只需向main.cpp中添加函数CanvasWidgetRenderer::setWriteMemoryUsageReport(true)具体操作如下 #include platform/hal/simulator/sdl2/HALSDL2.hpp #include touchgfx/hal/NoDMA.hpp #include common/TouchGFXInit.hpp #include gui_generated/common/SimConstants.hpp #include platform/driver/touch/SDL2TouchController.hpp #include touchgfx/lcd/LCD.hpp #include stdlib.h #include simulator/mainBase.hpp #include touchgfx/canvas_widget_renderer/CanvasWidgetRenderer.hppusing namespace touchgfx;#ifdef linux int main(int argc, char** argv) { #else #include shellapi.h #ifdef _UNICODE #error Cannot run in unicode mode #endif int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {int argc;char** argv touchgfx::HALSDL2::getArgv(argc); #endiftouchgfx::NoDMA dma; //For windows/linux, DMA transfers are simulatedLCD lcd setupLCD();touchgfx::SDL2TouchController tc;touchgfx::HAL hal touchgfx::touchgfx_generic_inittouchgfx::HALSDL2(dma, lcd, tc, SIM_WIDTH, SIM_HEIGHT, 0, 0);setupSimulator(argc, argv, hal);// Ensure there is a console window to print to using printf() or// std::cout, and read from using e.g. fgets or std::cin.// Alternatively, instead of using printf(), always use// touchgfx_printf() which will ensure there is a console to write// to.//touchgfx_enable_stdio();CanvasWidgetRenderer::setWriteMemoryUsageReport(true);touchgfx::HAL::getInstance()-taskEntry(); //Never returnsreturn EXIT_SUCCESS; }自定义画布控件 实现自定义画布控件需要用下列函数实现新类 virtual bool drawCanvasWidget(const Rect invalidatedArea) const; virtual Rect getMinimalRect() const;drawCanvasWidget() 必须绘制自定义控件需要绘制的任何内容并且 getMinimalRect() 应该返回 Widget 中包含几何形状的实际矩形。 举例在10x10方块内部粗略实现一个菱形块 Diamond10x10.hpp#ifndef DIAMOND10X10_HPP #define DIAMOND10X10_HPP#include touchgfx/widgets/canvas/CanvasWidget.hpp #include touchgfx/widgets/canvas/Canvas.hppusing namespace touchgfx;class Diamond10x10 : public CanvasWidget { public:virtual Rect getMinimalRect() const{return Rect(0,0,10,10);}virtual bool drawCanvasWidget(const Rect invalidatedArea) const{Canvas canvas(this, invalidatedArea);canvas.moveTo(5,0);canvas.lineTo(10,5);canvas.lineTo(5,10);canvas.lineTo(0,5);return canvas.render(); // Shape is automatically closed} };#endifscreenView.hpp#ifndef SCREENVIEW_HPP #define SCREENVIEW_HPP#include gui_generated/screen_screen/screenViewBase.hpp #include gui/screen_screen/screenPresenter.hpp #include gui/common/Diamond10x10.hpp #include touchgfx/widgets/canvas/PainterRGB565.hppclass screenView : public screenViewBase { public:screenView();virtual ~screenView() {}virtual void setupScreen();virtual void tearDownScreen(); protected:private:Diamond10x10 box;PainterRGB565 myPainter; // For 16bpp displays };#endif // SCREENVIEW_HPPscreenView.cpp#include gui/screen_screen/screenView.hpp #include touchgfx/Color.hppscreenView::screenView() {}void screenView::setupScreen() {screenViewBase::setupScreen();myPainter.setColor(Color::getColorFromRGB(0xFF, 0x0, 0x0));box.setPosition(100,100,10,10);box.setPainter(myPainter);add(box); }void screenView::tearDownScreen() {screenViewBase::tearDownScreen(); } 运行模拟器效果如下意味着画布缓冲区大小可以调整到大于168字节即可 平铺位图 首先在模拟器中添加图片资源 然后修改程序 #ifndef DIAMOND10X10_HPP #define DIAMOND10X10_HPP#include touchgfx/widgets/canvas/CanvasWidget.hpp #include touchgfx/widgets/canvas/Canvas.hppusing namespace touchgfx;class Diamond10x10 : public CanvasWidget { public:virtual Rect getMinimalRect() const{return Rect(0,0,100,100);}virtual bool drawCanvasWidget(const Rect invalidatedArea) const{Canvas canvas(this, invalidatedArea);canvas.moveTo(50,0);canvas.lineTo(100,50);canvas.lineTo(50,100);canvas.lineTo(0,50);return canvas.render(); // Shape is automatically closed} };#endif#ifndef SCREENVIEW_HPP #define SCREENVIEW_HPP#include gui_generated/screen_screen/screenViewBase.hpp #include gui/screen_screen/screenPresenter.hpp #include gui/common/Diamond10x10.hpp #include touchgfx/widgets/canvas/PainterRGB565Bitmap.hppclass screenView : public screenViewBase { public:screenView();virtual ~screenView() {}virtual void setupScreen();virtual void tearDownScreen(); protected:private:Diamond10x10 box;PainterRGB565Bitmap bitmapPainter; };#endif // SCREENVIEW_HPP#include gui/screen_screen/screenView.hpp #include touchgfx/Color.hpp #include images/BitmapDatabase.hppscreenView::screenView() {}void screenView::setupScreen() {screenViewBase::setupScreen();bitmapPainter.setBitmap(touchgfx::Bitmap(BITMAP_TEST_ID));bitmapPainter.setTiled(true);box.setPosition(100,100,100,100);box.setPainter(bitmapPainter);add(box); }void screenView::tearDownScreen() {screenViewBase::tearDownScreen(); } 运行模拟器效果如下 定制绘图器 尽管TouchGFX提供一组预定义的画笔类涵盖了大多数用例场景但也可实现定制画笔 #ifndef REDPAINTER_HPP #define REDPAINTER_HPP#include touchgfx/widgets/canvas/AbstractPainterRGB565.hppusing namespace touchgfx;class StripePainter : public AbstractPainterRGB565 { public:virtual void paint(uint8_t* destination, int16_t offset, int16_t widgetX, int16_t widgetY, int16_t count, uint8_t alpha) const{if ((widgetY 2) 0){return; // Do not draw anything on line 0,1, 4,5, 8,9, etc.}uint16_t* framebuffer reinterpret_castuint16_t(destination) offset;const uint16_t const lineend framebuffer count;if (alpha 0xFF){do{*framebuffer 0xF800;} while (framebuffer lineend);}else{do{*framebuffer alphaBlend(0xF800, *framebuffer, alpha);} while (framebuffer lineend);}} };#endif#ifndef SCREENVIEW_HPP #define SCREENVIEW_HPP#include gui_generated/screen_screen/screenViewBase.hpp #include gui/screen_screen/screenPresenter.hpp #include gui/common/Diamond10x10.hpp #include gui/common/RedPainter.hppclass screenView : public screenViewBase { public:screenView();virtual ~screenView() {}virtual void setupScreen();virtual void tearDownScreen(); protected:private:Diamond10x10 box;StripePainter myPainter; };#endif // SCREENVIEW_HPP#include gui/screen_screen/screenView.hpp #include touchgfx/Color.hppscreenView::screenView() {}void screenView::setupScreen() {screenViewBase::setupScreen();box.setPosition(100,100,100,100);box.setPainter(myPainter);add(box); }void screenView::tearDownScreen() {screenViewBase::tearDownScreen(); } 运行模拟器效果如下